#ifndef _GLLIB_OBJECTS_H_
#define _GLLIB_OBJECTS_H_

void gllibSphere(double _radius, double _division);
void gllibCube(double _side);
void gllibCylinder(double _radius, double _height, double _division);
void gllibCone(double _radius, double _height, double _division);
void gllibTorus(double _inRadius, double _outRadius, double _inDivision, double _outDivision);

void gllibCircumference(double _radius, double _division);

void gllibEightDots(
								float x0, float y0, float z0,
								float x1, float y1, float z1,
								float x2, float y2, float z2,
								float x3, float y3, float z3,
								float x4, float y4, float z4,
								float x5, float y5, float z5,
								float x6, float y6, float z6,
								float x7, float y7, float z7);

void gllibEixoY(void);

void gllibFrustum(double _radius_top, double _radius, double _height, double _divisions);

#endif
